sugoi internally added
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/*
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* Copyright (c) 2008, TouchMyPixel & contributors
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* Original author : Tony Polinelli <tonyp@touchmypixel.com>
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* Contributers: Tarwin Stroh-Spijer
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* All rights reserved.
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* - Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE TOUCH MY PIXEL & CONTRIBUTERS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE TOUCH MY PIXEL & CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package sugoi.form.validators;
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import sugoi.form.Form;
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import sugoi.form.FormElement;
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import sugoi.form.Validator;
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class CustomValidator extends Validator
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{
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public var validationFunction : Dynamic->Bool;
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public var errorNotValid:String;
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public function new( validationFunction : Dynamic->Bool, ?errorMessage:String = null )
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{
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super();
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this.validationFunction = validationFunction;
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this.errorNotValid = errorMessage;
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}
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override public function isValid( value : Dynamic ) : Bool
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{
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super.isValid( value );
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var valid = false;
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if ( validationFunction != null )
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valid = validationFunction( value);
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if (!valid)
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errors.add(errorNotValid);
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return valid;
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}
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}
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